0.7.2 Release Notes
Gataela - Demo » Devlog
Summary
This is a small update to fix a couple issues some users have reported. Of particular interest is the new performance toggle for the "Walking through long grass" effect. If you happen to have a laptop with an integrated graphics card we recommend turning the effect off if you are noticing frame rates dropping.
If you come across any issues, please log them here. For more dedicated support feel free to send us a Tweet or DM, message on the Discord Server, or email us.
Change Log
Improvements
- Added a performance toggle for the “Walking through long grass” effect in the Options Menu
- Can now use the interact key on enemies
- Added fade transitions to menu screens
- Added weapon-specific battle animations for party members
Fixed
- Adjusted VFX/SFX grass definitions so that paths partially covered by grass will have their SFX/VFX triggered
- Fixed the movement key being “stuck” in a direction if you released it while talking to NPCs
- Fixed newly added party members sometimes not having battle sprites (and crashes associated)
- Fixed the minimap saving focused state while transitioning between screens
- Fixed post cutscene events that may not be triggered
- Fixed anchor points for party member battle animations
- Fixed Slash being considered a Gun skill and not a Sword skill
Files
Gataela_Demo_0_7_2.zip 371 MB
68 days ago
Get Gataela - Demo
Gataela - Demo
Uncover schemes, investigate mysteries, and debate the citizens and nobles of Gataela!
Status | In development |
Author | Atemly Games |
Genre | Role Playing |
Tags | 2D, Anime, GameMaker, JRPG, Meaningful Choices, Pixel Art, Singleplayer, Steampunk, Turn-based Strategy |
Languages | English |
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- July 2024 Progress UpdateJul 05, 2024
- June 2024 Progress UpdateJun 03, 2024
- May 2024 Progress UpdateMay 03, 2024
- April 2024 Progress UpdateApr 02, 2024
- March 2024 Progress UpdateMar 03, 2024
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