Theme Interpretation

The theme for GMTKJam 2020 was Out of Control. The interpretation was that player movement/keybinds are out of the player's control. Every time you load a level your controls will be shuffled. Try to beat the levels as fast as you can and get the highest score!

The other interpretation that was absolutely not intended was that very early on it became apparent that the game could not be tested by the developer as it was intended to be played. The developer cannot beat this game.

A friend played the game and gave feedback on controls and levels. They beat the game. Therefore at least 1 person can finish this game. Cons of being unable to test your own game:

  • All the levels were designed to be beatable using NORMAL controls and no timer. True difficulty of levels was unknown until friend played.
  • Development of the game is based on friend's schedule who was never intending to help out with the jam. i.e. short window to get feedback
  • All feedback on controls and game feel is based on what they said.
  • The game was basically designed for 1 person alone. Hopefully others are like this person and can beat it.

Other Notes

The title may sound like clickbait but the developer of the game actually cannot beat it because:

  1. They don't play platformers
  2. Therefore they are very bad at platformers to begin with
  3. They don't have good hand-eye coordination with a keyboard
  4. With the keys shifting every level they can't get past the third one
  5. They are an idiot sandwich

Also you are a cube because its funny to keep it that way. It also may or may not help with judging distances.

Warning: This game might be incredibly frustrating for people like me.


They will shuffle while you play. The valid keys are: 

  • Left Arrow
  • Right Arrow
  • Up Arrow
  • Down Arrow
  • Space Bar


Assets Used


  • Game Engine: Game Maker Studio 2


Score is determined by:

(Seconds given to complete the level - Seconds taken to complete the level) * 2

Then clamped to positive values only.

Note: Seconds taken to complete includes when the level reset. If it took 2+ tries to clear, the score for the level is 0. i.e. The more perfect your run the higher the score.

6 levels @ 30 seconds (180) + 2 levels @ 90 seconds (180) = 360

Being a human ratio = 0.6

360 * 2 * 0.6= 432

Reasonable Max: 432

Tester Recorded Max: 417

PlatformsWindows, HTML5
Rated 4.4 out of 5 stars
(14 total ratings)
AuthorAtemly Games
Made withGameMaker: Studio
Tags2D, GameMaker, Game Maker's Toolkit Jam, Non violent, Pixel Art, Singleplayer, Speedrun
Average sessionA few minutes
InputsKeyboard, Mouse
AccessibilityInteractive tutorial


Download 20 MB


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rule #1 of the modern rage game: controls must be really difficult to master

rule #2 of the modern rage game: level design must have a lot of falling back down points

rule #3 of the modern rage game: game must be masterable (i.e. minimal randomness, consistent controls and level design)

now I know the controls are random every time but come on I think this fits the rage formula

yeet yeet, dev can definitely be beat.

I beat it and the dev couldn't he he then again my score was a whopping 35

Nice work! I finished with a score of 208 on my first attempt, 401 on my second with a strategy of dedicating one hand for movement and the other hand for jumping.

I hate this game, but I also kinda love it.



Wow ! All the movements are randomized ! Oh, what a mess !


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Like i could handle left and right on any of the arrowkeys but moving with spacebar was so wierd since spacebar is never left or right normaly.


this is so confusing! xD like 20 times more confusing than terrarias confusion debuff!

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Left is right and right is left. Okay, sometimes, up is left or jump is right. A weird game but it deserves some recognition.

Yep! The controls change on you each level.